Stuff Under the Header

1/06/2018

A New Year and New Games (and Update)

Hope everyone had a great holiday season. I ended the year with the flu, but that's now in the past. Maybe this year we'll get a glimpse of something else I'm working on.

Patch Notes for Version 1.5.1.8
  • Nightmare mode unique Megaman ability has changed from a 4th level charge to being able to store up to 3 fully charged shot. Many have been calling it the Moogy Buster due to its inspiration during Moogy's stream of Nightmare mode many months ago where these things were discussed.
  • A few bugs were fixed, most notably the dagger pickups no longer upgrade holy water, which means the holy water upgrades now actually work. The scaling for both weapons was the same and no damage changed were made. The changes are retroactive as well.
  • Brian's Bubble Tower level was slightly changed in that only Mario abilities work in it.
  • Birds were added to the map the player starts in.

This patch was done quite some time ago, but I was going to add a little special thing for certain fans of the game, but the Nightmare Megaman ability has been requested, so the update is a bit early. Another update within a few weeks may happen. There's another project I'm in the middle of finishing up, so when that's done, I'll get back to adding this special thing into DT3.

10/08/2017

Patching Some Things In DT3

PAAAAATCH NOOOOOTES!! Version 1.5.1.6

  • Elpizo can only place 1 shield down now.
  • More birds... always more birds.
  • Double jump removed from WhattayaBrian's Bubble Tower - B Side map.
  • If the second super boss is beaten, a new door opens in Bubble Tower - B Side. (It's a silly door that opens and the challenge inside is not meant to be beatable, like a few of the other maps on the lower floor of the B Side.)
  • Resetting bosses in the boss gallery should now always fully restore all ammo.

9/07/2017

Oh Man! Another Update

These are going to be slowing way way down as a project I'd like to put into an actual working prototype has taken hold. Now then, THE PATCH NOTES! This one has some good stuff in it.

Patch Notes

  • Invisible platforms will no longer plague a certain hidden boss.
  • Jerry and Claire will no longer use their partner's damage boosting equipment for damage calculations if swapped after firing a weapon. Sorry you guys who use this bug, I know some of you enjoy it.
  • Quite a few new stats are tracked under the Records pages. None of them are retroactive unfortunately.
  • More birds of course!
  • When selecting 'Load Last Save' or 'Return to Title Screen' from the save sub-menu, the cursor will default to Cancel. The confirmation menu has also changed color from green to red so it no longer blends in with the menu.
    • This same confirmation menu is now used for the world map variants.
  • Bumping Mario blocks from below will now cause damage to enemies directly above it.
  • There are a number of map changes, mostly small. A few of them have switches that open up short cuts. For example, a switch is located at the top of Grand Rising that opens a pipe near the bottom... that leads to the top. (No more traversing back up the Grand Rising if you've done it before.)
  • Fixed a memory leak involving the dark maps. This may not be connected to the issue of them not working properly at times.
  • Jaimers beat the super boss without taking damage. Check it out here. (Do not click if you don't want spoilers on what it is.) Disclaimer, this is not a patch note, but it is listed in the patch notes. I blame the birds.

8/29/2017

The DT3 Patch With Some Tester Levels

The 1.5.1.0 patch is now available. There is a new music file so the exe is packaged with it. A readme is included that will instruct you to place it in the music folder.

Patch Notes
  • 1.5.1.2 Patch
    • A few adjustments to a tester level in Side B.
    • 2 birds added that watch over Side B.
  • 1.5.1.1 Hotfix
    • Only fixes up the Dualshock 4 gamepad profile. If you have 1.5.1.0 and you don't use a DS4 controller, there is no need to get this update.
  • The Nightmare mode has had significant changes. Note that not all of these changes will be retroactive with current runs.
    • Idle abilities will now recharge faster than on Normal mode.
    • A few skill freebies were given prior to this update, but a few more were added. These are now reflected on the skill tree.
    • An heart container is obtainable through the Challenge Trials.
    • A selection of equipment is available from the game's start with all 3 slots available as before the update.
  • If you have obtained the true end of the game, the B side of Bubble Tower will be open. This location includes some tester ideas for levels as well as a few experiments from myself in its basement.
  • A few maps had minor tweaks for better flow purposes.
  • Warmaster should no longer be able to swap forms and immediately attack.
  • More birds have indeed been added. A lot of birds... like... A LOT of birds.
  • Turrets from a certain superboss will now auto despawn after 10 seconds.
  • For those using the built in Gamepad function, you should no longer jump upon starting a map after selecting an option from the Game Over screen. (Jump and Confirm are the same button.)
  • 2 new gamepad profiles were added.
  • The camera will no longer be stuck after beating the Gate G boss.
  • Assist Mode can still be used in the Boss Gallery, but the record will no longer count.
  • Other misc. fixes because I didn't note every change.

8/21/2017

Patching An Older DT

The first Distorted Travesty got a little QoL update today. Most of these were made after the patch to it last year, but were never fully approved for public release till going back to look at them again recently.

DT 1 Patch Notes
Edit: (8/27/17) New patch!
  • Removed most of the healing stations since save points have their function now.
  • Shrouds should no longer spawn during first visits to locations other than the Detritus.
  • Shrouds will show up less often in the Detritus.
  • Shrouds should show up slightly less on repeat visits to locations.
  • Rock Drill has been buffed by quite a bit.
    • Old version: Base Power 10, utilized 40% of Spirit Power.
    • New version: Base Power 50, utilizes 70% of Spirit Power.

  • Blast Off cooldown resets when landing.
  • The jump attack has had considerable changes.
    • It can be controlled just a bit while in the air.
    • It will now deal much more damage as it now checks horizontal distance traveled for its damage calculations. Before it was only vertical distance. This will cause dashing jump attacks to be much more usable.
    • An infrequent bug where the player could get stuck in the jump attack has been fixed.
    • The time/distance that it takes to reach i-frames with the jump attack has stayed mostly the same, though a dashing jump attack will achieve this faster.
  • Necrobane no longer summons invisible lasers and his sky laser attack will no longer 'jump around' when reaching HP thresholds.
  • The Shroud Lord has had a few QoL changes. When starting his final desperation attack, all of his laser attacks will be removed. His hands will also despawn if they are active. (They still respawn at the end of the attack.) This removes having to manage HP thresholds for his final desperation attack. The hands will still remain for other desperation attacks though.

The DT3 Patch
There is still a patch for DT3 coming up that many of you are aware of. The biggest attraction is the opening of the Bubble Tower B Side. It has been changed from only tester levels to also contain a few experiments as well. Not all the tester levels will be in this patch, but a substantial one will be in.

The bug on Nightmare Gate G boss where the camera gets stuck after the fight will also fixed. Until the patch goes live, simply force game over after the fight and the game will resume as normal. (If you'd like to proceed without a +1 to death count, save and then reload from save and the game will still resume like normal.)

8/09/2017

Streams & Videos

There's been a lot of DT3 activity on the player side specifically in regards to streams. More than I can keep up with. There's even been two speedruns of the game, starting with Quof's insanity of 28 hours straight.

Completed Speedruns
Quof's play-through can be seen on twitch. Quof, for your health, don't do that again. https://www.youtube.com/watch?v=Cjhw4N13zB8&list=PLcdCD0jznboYuIevxnqd_n3RWONqsrABW

WhattayaBrian is the other speedrunner who as of this writing, has the fastest run with 17 hours. https://www.youtube.com/watch?v=a5f8GQHraoc

Completed Play-throughs
Ilvocare has streamed the entire series from beginning to end.
https://www.youtube.com/channel/UCViEz1j3SCxK92nIJ7cT-ow

Kefit did a play-through on twitch as well. He has quite a few analytical criticisms of the game strewn throughout the play-through that were interesting to listen to. https://www.youtube.com/playlist?list=PLTlZsIQ0oRH5IXwqS6jWWAOK5vEVk01pG

Moogy also has a playthrough, though on the game's Nightmare mode, and has Wahfuu co-commentating with him. The two have a really good dynamic that's just fun to watch and listen to. I really hope they do another stream together like this as they're an absolute joy to listen to and work well together from what I saw. There's a few later times I add my voice to their stream and was afraid to do so at first due to thinking I'd get in the way of their dynamics together. Things turned out really well though. https://www.youtube.com/playlist?list=PLgvPvRTtFz-Uo9dGuO9ZH0FmXJKDpE48v

Special runs currently going
Slaix playing the game with a really awful controller. He has a camera aimed at his hands so you can see the awfulness of it. It creates humorous moments and luckily Slaix is very familiar with the game: https://www.twitch.tv/videos/164330834

Cousinoer5 is a crazy man and is attempting the game at 2x speed. Uh... good luck? But really though, it's fun to watch. https://www.twitch.tv/videos/164534568

7/15/2017

Update Post to Update

Edit: (Same day as previous update) Version 1.5.0.9 ------------------------------
- Minor tweaks(buffs) to a few abilities in Nightmare Mode. Purely cooldown/recharge counters.
- Fixed a locked camera issue in Gate G.
- Birds added.
- The previous update added 2 new hats that I forgot to mention. (One is a recolor because I'm trash.)

Patch Notes
Version 1.5.0.8 is a few more quality of life updates.
- Fixed an instance of Claire's up/down shot still being eaten by the walls.
- For those using the gamepad support, you can now set the left stick deadzone in the Gamepad Options. Range is 20% to 80%. (Default is 40% and where the game was hardcoded for it prior to this update.)
- More birds.
- Other small stuff that I'd have to go find my changes file for.

Stuff
The 'Update Download' option from the sidebar has been removed since it is no longer necessary.

This post should be updated later.